squeee. I love cool tech demos. Especially from the CryTeam.
RPS interviewed us for Dreadline! Check it out!
http://www.rockpapershotgun.com/2012/05/23/monstrous-murders-eerie-canal-talk-dreadline/
Somebodies searched for my shit in Jordan today. Many times. Win. “Jordan!”
I think I just wrote something that people are going to love and hate at the same time….hm.
I’ve been following TellTale Games for a bit: Their awesome Sam and Max reboot, their awesome Monkey Island redux, The Back To The Future series, etc. They’ve been really honing their skills, and managed to prove that episodic games are a viable market (as well as adventure games?! wtf?! in FPS world?! Ok, then)
They are poised to drop the Walking Dead series, and I gotta say, I’m really proud of those guys. They’ve really worked their engine up to some thing that can handle a lot more than just pointing and clicking; gotten their art style to a very niche, unique place, their starting to branch out of the cute world of their previous games, AND! (Correct me if I’m wrong) They changed the lead character to a black man?! REALLY?! SO COOL! And he’s not a stereotypical black character either! Not a single “damn”, or “whatchu talkin bout Willis” in the trailer. It’s very exciting.
TellTale, I salute you. Live long and prosper.
So I finally finished ME3 this weekend. I really tried to drag it out so that I could see all that the universe had to offer, and I’m pretty sure that I saw most of the side quests. I didn’t even have that much of an issue with the ending; I mean what did you expect would happen, internet?
I did have an issue with the start and arc of the game though, as well as the arc this franchise has taken since its beginnings. Now, I’ll tell anyone, I think ME1 is the best Mass Effect. There was so much gameplay there: The tank sequences, the weapon customization, the characters, even the dialogue felt more ‘open’. I’m sure that feeling was as a result of never playing a ME before, but once I played 2, I felt like a lot of the magic got thrown out for more shooting.
But it wasn’t until I started playing ME3 that I realized what had happened to this franchise. It had become Halo. How? Well I’ll tell ya!
-The story went from being about discovering your place in the galaxy (ME1), to a story mainly about war, glorifying ‘the soldier’ and shooting things. Shepard could just as well become his helmet wearing variant at all times. He lost some of the personality that he had in ME1, even with all the dialogue choices.
-The mystery of all the different races and characters got really boiled down. I hoped I would never hear the phrase ‘sit-rep’ in a ME game, but it was EVERYWHERE in ME3. The tone of the game became very military. So much so, that I think you could take pretty much every line said by Hackett and Anderson and throw them in a Halo and it wouldn’t feel the slight bit off. The game became more Starship Troopers, and less Star Trek.
- Fucking JAMES! God. That character is the most bland, boring, cookie cutter meat head that I’d ever seen in a ME game. I never played with him, not even once. I think the big changes that were made throughout the series could be summed up with that character.
You: “Hey Cue, what happened to Mass Effect?”
Me: “James”
I saw 2 Elcors and ZERO Hanar in my playthrough. They didn’t even mention the Keepers! Those creatures are awesome designs and have great personalities! But no, you get James. The guy who used to beat up everyone who’s playing this game, in high school. Nice.
In the end, ME really ended up feeling like Halo, particularly the third one. I can’t help but think Bioware got pressure from MS and/or the American Military to make the game feel more militaristic (whether for marketing reasons, or whatever), and it made me a little sad.
Still an amazing accomplishment in mainstream gaming, but I’ll always remember ME1 as my fav, even with all that ugly texture loading.